Tuesday, October 19, 2010
Currently, Retribution has 3 confirmed playable races: Orks, Eldar and now the Tyranids. I would assume that this expansion will also include the Space Marines since the story at the end of Chaos Rising was more of a "to be continued" than any sort of conclusion.
However, this stand-alone expansion is looking to have much more content than I anticipated since each of these races will have a full story with 15 missions each. I guess once you have the engine and units in place, all there's left is to make more maps and campaigns.
Monday, October 18, 2010
If you've been keeping up on the whole Dota-ish games, you know that 2 other games came out recently that are essentially "DotA 2's": League of Legends and Heroes of Newerth. This is mainly why I'm not too excited about this game. It'll probably cost $30-50 and the gameplay will be essentially exactly the same as DotA. Project lead Erik Johnson states, "our first reaction is to assume that [the design elements are] there for a reason... IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it." Thus the main changes you will see is with Source Engine and that it'll be on Steam; both are major upgrades from the pitiful battle.net and dated WC3 engine.
The game will most likely have voice chat, matchmaking, achievements, skins, etc, but will it address the problem that DotA had since day one? This problem is the ridiculous learning curve which is more like a stepwise function than an actual curve. I say probably not, but you never know. Valve is a great company with many talented people on board, thus they might work around this issue. Otherwise, this game should be called DotA Source instead of DotA 2.